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ravenMUD Basic Races

The basic races available to players.

Human - standard race

Halfling - fuzzy footed and not to be under estimated

Elf - Pointy eared very wise and intelligent creatures

Drow - Dark and generally evil cousins of elves

Dwarf - Short, tough and knows how drink

Minotaur - Just don't wear the color red around one...

Ogre - Highly skilled in the delicate art of breaking bones

Troll - Big, ugly and very, VERY dumb

Gnome - Smart little guys that explode occasionally

Draconian - Winged, scaly, clawed and has bad breath

Orc - Ugly... hrmm, can't think of anything else :)

~ Full Race Statistics below ~

ORC

Attributes: Str Int Wis Dex Con Cha

Orc 19 16 16 17 19 12

Classes: Mage, Cleric, Warrior, Thief, Ranger, Assassin, Necromancer.

Special Abilities:

i) Orcs can see in the dark just as if they were affected by infravision.

DRACONIAN Attributes : Str Int Wis Dex Con Cha

Draconian 19 17 16 16 19 8

Classes: Mage, Cleric, Warrior, Assassin, Necromancer, Shou-lin.

Special Abilities:

i) Breath weapons - see help breathe for details

ii) Wings - assuming the Draconian isn't wearing something over them, then they can fly and are harder to stun with the trip, sweep, bash and hamstring skills. You're considered to be wearing something over your wings if you have a piece of equipment worn about your body. Draconians are somewhat hampered in combat without being able to use their wings and will receive a penalty of 10 pts to their ac and 1 to their chance to hit in that event.

iii) Scales - Draconians scaly hide gives them a bonus of 20 pts to their armor class.

iv) Claws - Draconians have claws which gives them better bare hand damage than other races.

GNOME

Attributes: Str Int Wis Dex Con Cha

Gnome 18/50 20 16 18 17 18

Classes: Mage, Cleric, Warrior, Thief, Necromancer.

Special Abilities:

i) Brew - gnomes can create potions if they are a spell casting class.

TROLL Attributes: Str Int Wis Dex Con Cha

Troll 20 6 6 12 22 3

Classes: Warrior, Cleric.

Special Abilities:

i) Regeneration - trolls recover hit points faster than other races.

ii) Thick skin - trolls receive a bonus of 10 pts to their armor class.

iii) Eat almost anything - A troll can eat anything that isn't enchanted.

In addition, trolls aren't poisoned by anything they eat.

OGRE Attributes: Str Int Wis Dex Con Cha

Ogre 21 12 12 15 20 5

Classes: Cleric, Warrior, Mage.

Special Abilities:

i) Ogres have a natural 30% bonus to spell damage.

ii) Ogres are the strongest race available to non-remort PCs.

MINOTAUR Attributes: Str Int Wis Dex Con Cha

Minotaur 20 13 12 16 20 4

Classes: Cleric, Warrior, Ranger, Necromancer.

Special Abilities:

i) Minotaur have horns, which they can use to gore opponents in combat(see help gore for further information).

ii) Minotaur have hooves which increases the amount of damage they inflict with the kick skill.

DWARF

Attributes: Str Int Wis Dex Con Cha

Dwarf 18/100 17 19 16 21 16

Classes: Cleric, Warrior, Assassin.

Special Abilities:

i) Dwarf characters automatically see closed exits, a very handy ability when exploring.

ii) As Dwarves get more experienced, they learn how to use their natural skill with metals to try and reforge weapons.

HUMAN Attributes: Str Int Wis Dex Con Cha

Human 18/100 18 18 18 18 18

Classes: Humans can be a member of any class.

HALFLING Attributes: Str Int Wis Dex Con Cha

Halfling 18/50 18 17 20 18 18

Classes: Cleric, Thief, Warrior, Shadow Dancer.

Special Abilities:

i) When not wearing anything on their feet, Halflings sneak in woods and fields.

ii) Halflings are luckier than other races(unimp'd).

ELF Attributes: Str Int Wis Dex Con Cha

Elf 18/70 19 20 19 16 19

Classes: Mage, Cleric, Thief, Warrior, Ranger, Assassin, Shadow Dancer.

Special Abilities:

i) Elves can see in the dark, just as if they where affected by the infravision spell.

ii) Elves sneak in forests and fields.

DROW Attributes: Str Int Wis Dex Con Cha

Drow 18/100 19 17 21 14 18

Classes: Mage, Cleric, Thief, Warrior, Assassin, Shadow Dancer, Necromancer.

Special Abilities:

i) Drow have innate infravision.

ii) Drow sneak while inside and underground.

iii) Drow see closed and hidden doors, as dwarves do.

iv) Drow have a high degree of magic affinity.

v) Drow suffer when in sunlight.